The wise of the Order have long espoused a simple rubric for categorizing magic. They talk of the arts of the sky and the secrets of the earth, of the truths of fire and the mysteries of water, and of the derivations of science and the intuitions of nature. Unfortunately for their desire to categorize, magic is not so easily divided. Some rituals reward those with a keen intellect, while others work better for those that are more intuitive and wise, but any mage willing to risk failure can easily learn magic outside of her natural inclinations. In the heights of their frustrations trying to get it all to make sense, many young initiates have just thrown up their hands and decided that any laws of magic may be beyond mortal comprehension.
Perhaps if there was a central conclave of the wise, they could compare notes and proclivities, finally narrowing down the differences in their styles. But even the “Order” is, at best, a loose confederation of lone practitioners that have seen some small benefit in presenting a unified front in the halls of mundane power. In truth, there are few magi at large, and their services are needed far and wide; though they are often quite willing to share their learning, they have little opportunity to congregate. While magic can ensure a clear day, a magical steed, and hardiness against the other dangers of travel, it seems to present few options for quickly crossing large distances. The patrons of the wise keep them busy at home such that long journeys along monster-haunted roads are not a regular enough occurrence to truly generate a magical society.
Instead, the craft is often a simple master-student relationship. When a child demonstrates a knack, if there is a nearby mage capable of taking on an apprentice, then that child may gain a teacher. Yet, doing so seems to be optional: many mages, if cornered, admit that they were able to assemble their praxis from the odd book, fae bargain, whisperings of old gods, or simple intuition. There are few mages in the world, and those born with the talent for it will inevitably find a way to express that talent. Those without a mentor may have rougher edges on their capabilities, but are no less powerful in the long term.
This capacity to intuitively begin evoking the supernatural could be dangerous for a young child in superstitious lands, and there are, indeed, rumors of distant places where witches are burned. But the lands of the old empires have a deep memory, if only in the form of stories and institutional pragmatism. They understand that most mages will never have more than a handful of tricks, useful but rarely terrifying. A small smattering of locals that can help with the weather, ward off supernatural threats, and confirm whether an odd relic is magical are worth the occasional misfire of a hex or angry blast of fire. Those that become skilled enough to evoke more awe-inspiring powers are deeply enmeshed in their communities by that time. For sure, one does not cross the village’s old witch for fear of the many things she could do in retribution… but also because she’s a local fixture with many friends, and no reason to cause harm to those that give her the respect she’s due.
As always, this is with a caveat that what works in the ancient lands near the Hedge may not be true in the lands settled by the encroaching northern Empire. While their diplomats speak honeyed words about tolerance of diverse views, those who have had opportunity to truly study the writings of their Church of the New Dawn have reason to doubt their benevolence. While outwardly loving, their monotheistic scripture draws lines separating magic in service of their god and magic in service of chaos. Many of the wise outside the Empire fear that their praxis could easily be labeled as falling on the side of chaos, once the Empire fully takes hold. Their words are well-meaning, seeking to morally justify unprovoked attacks on dangerous supernatural beings, but the definition of a “dangerous supernatural being” could some day encompass witches as easily as demons.
Ultimately, while they don’t have a true hierarchy, there are five rough ways to group the wise, and learn something useful about any given mage:
- Many mages consider themselves scholars, even wizards. The most commonly represented in the Order and in the courts of the nobility, these mages put a higher premium on recording their secrets and reading the wisdom of others. Bookishness breeds an interest in formal philosophy, so they are very likely to try to work out the scientific and mathematical underpinnings of their powers. None have succeeded in a grand unifying theory, but they tend to specialize in spells and rituals with enough similarities to one another to hint at a shared origin.
- Those who learn in the small villages along the Hedge could be considered witches, and some storytellers speak of an ancient tradition of druids whose teachings still resonate in modern arts. Many have little power beyond a trick or two to help out around the farmstead, but those truly dedicated can become just as powerful as scholars. While most rely on intuition and semi-formalized superstitions, some few claim to have heard the voices and teachings of the old gods directly.
- The fae are natural mages, and those that share a bloodline with them often have strange powers that can blossom into full magic. Even those without a blood tie to the fae may learn tricks from them, if their whimsy puts them in a teaching mood. Few mortals become full mages from fae study, but the high sidhe themselves evoke a melange of arts that seem distinct from those of scholars or witches.
- The imperial Church of the New Dawn views its magically-capable priests as clerics or templars, depending on martial bent. They are encouraged to focus on magic that protects and strengthens the virtuous and binds and destroys the wicked. Of course, most arts that can destroy the wicked leave a lot of discretion to the caster as to which individuals are subject to their god’s wrath.
- Even less a unified group than the others, any mage can become an apostate, often through diabolism or necromancy. Treating with demons for increased power is a steep and slippery slope, and few are moral enough to learn the magics of undeath without the dark arts consuming them. Other mages are quick to disavow those that start down these dark paths, as they can become a greater danger to civilization than the worst beasts that slink out of the Hedge.