My name is Stephen. I work in video games, with a primary focus on systems design. Despite spending all day at work coming up with mechanics, I frequently find myself with ideas for systems that aren’t useful to my current projects (see also, we’re not making tabletop games). This blog serves as an outlet for random system ideas that I’ve had, may never get a chance to playtest, but would love to hear suggestions about, and would especially love to hear found a use in someone else’s game. All text within is written by me unless otherwise noted.
And because I’m posting Pathfinder actual play stuff:
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