Some legends explain that the tradition of lighting a Jack-O’-Lantern on All Hallow’s Eve to ward off ghosts is an imperfect understanding of the spawn of Eochai. These amoral beings can be called up by those willing and able to bargain with the titans, and placed to keep ghosts and other spirits away… or trapped. They are most commonly deployed on Halloween when the walls between the living and the dead are thinnest. Unfortunately, they are not particularly selective guardians, and may attack any that they see as a threat to their duty. In particular, their service to the titans frequently sees them at odds with servants of the gods, who may need access to the spirits that they are warding.

Pumpkinheads!

Savage Worlds Stats

All Pumpkinheads have the following abilities:

  • Viny Body, Soft Head: Pumpkinheads are created with enhanced Toughness and natural armor. Treat damage as +4 for attacks to the body with slashing weapons, or Called Shot attacks to the head (with any weapon). Treat damage as +8 for attacks to the head with a blunt melee weapon (or other large-scale blunt weapon, like a thrown brick). Called shots to the head are only -2 to the attack (normally -4), because they are such a prominent feature of the Pumpkinhead.
  • Fire Resistance: Pumpkinheads take -4 damage from fire (or add +4 to resist fire-related Hazards or Powers).
  • Fire Spit: Make a Focus roll as a ranged attack (8”) that does 2d6 damage. The Pumpkinhead can do this 5 times per night. +4 to attack against spirits.
  • Construct: Pumpkinheads are effectively magical constructs. They add +2 to recover from Shaken, ignore 1 point of wound penalties, and don’t need to eat, breathe, suffer toxins, etc.
  • Spirit Ward: Ghosts and other spirits must succeed at a contested Spirit test to approach within melee reach of a Pumpkinhead, and at the beginning of each turn to remain this close.
  • Banishing Touch: Pumpkinheads have +4 to melee attacks against ghosts and spirits, and banish them upon incapacitation.
  • Quiescent Form: Pumpkinheads can withdraw their bodies into their heads and appear as normal jack-o’-lanterns. Close inspection reveals that the light from within them is not a candle, but a naturally occuring flame source. All attacks against them are treated as called shots in this form. Their Spirit Ward remains active while in this form, and they are often left as barriers against spirits. They can resume their full, mobile form as a free action on their turn, quickly sprouting vines into a humanoid body.

Normal Pumpkinhead

Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d6, Fighting d6, Focus d6, Notice d6, Stealth d4
Pace: 6; Parry: 5; Toughness: 10 (2)
Edges:
Gear: Natural armor (+2), claws (Str+d4)
Special Abilities: As all Pumpkinheads

Large Pumpkinhead

Size 4 (+1 Wound and reach, Scale 2)
Attributes: Agility d8, Smarts d4, Spirit d8, Strength d12+1, Vigor d8
Skills: Athletics d8, Fighting d8, Focus d6, Notice d6, Stealth d4
Pace: 8; Parry: 7; Toughness: 16 (3)
Edges: Block (Reduce Gang Up by 1)
Gear: Natural armor (+3), long claws (Str+d6)
Special Abilities: As all Pumpkinheads

Eochai (Huge Pumpkinhead, Wild Card)

Size 8 (+2 Wounds and reach, Scale 4)
Attributes: Agility d8, Smarts d6, Spirit d10, Strength d12+6, Vigor d10
Skills: Athletics d8, Fighting d10, Focus d8, Notice d8, Stealth d4
Pace: 10; Parry: 9; Toughness: 22 (4)
Edges: Improved Block (reduce Gang Up by 2), Sweep (attack all targets in reach at -2, including allies)
Gear: Natural armor (+4), giant claws (Str+d8)
Special Abilities: As all Pumpkinheads, plus:

  • Inconvenient Protrusions: Attackers may climb Eochai, and when attached to his back, he can only reach them by attempting to scrape them off on obstacles. If they can reach his head, he can attack them with claws at a -4 penalty.
  • Fiery Breath: 3d6 damage Breath Weapon. Spirits incapacitated by this attack are banished.

D&D 5e Stats

 

Design Notes

These were developed for my Scion game. They’re heavily inspired by the Fir Bolg from City of Heroes.

In the photo, the medium sized minis are an old set of I think Reaper minis that don’t seem to be available anymore. The larger minis are combined from these Thingiverse treant and jack-o-lantern files and 3D printed: