The Glitch RPG is on Kickstarter for another day or two at the time of this posting. It’s the third game in the Nobilis-verse (the second being Chuubo’s Marvelous Wish-Granting Engine), focusing on the Excrucians, which were the big threat in the previous games. They’re the dark riders from outside of reality that have come to destroy the universe, one essential concept at a time, until the whole thing unravels back into nonexistence.

Well, specifically, Glitch focuses on the small handful of Excrucians that have decided to stop trying to destroy the world for various reasons. So the primary mode of play seems to be very existentialist dark comedy: entities of godly power sitting around in a world they’re conflicted about allowing to continue to exist, pissing off the Nobles that they bump into who may not know they’ve taken a pledge to stop all that dark riding, and occasionally poking at a mystery like a sore tooth where they can’t help themselves from figuring out why reality is wrong.

The eponymous Glitch of the game’s title is the central conceit of how the characters came to get their powers. When reality was created out of the nothing that originally existed, it was kind of a rush job and many of the core elements that make up time, space, physics, and concepts have some bugs. Most people don’t notice them (because the perceptual tools you’d use to notice them are part of the whole hacked together reality), but sometimes someone will accidentally comprehend that a core aspect of the world they rely on every day is broken, and that person becomes glitched. For the most part, these poor souls gradually get torn apart and broken, but some are able to tap deep into their beings and find a seed of unreality and bloom themselves into full on outer-darkness godlings.

But they’re still dying of the core glitch in reality, the dissonance eating away at them the longer they live in the world, periodically becoming overwhelmed and having to retreat back into unreality to reform themselves. Even as gods, the flaw in reality remains essential to them, and drives a lot of their capabilities and behaviors. It’s the itch they can’t scratch.

Check out the Kickstarter if any of that sounds interesting (or if you’ve liked Jenna Moran’s other stuff).

But, anyway, while reading through the backer drafts, a lot of the description of character stuff started sounding like the backgrounds of a certain trio of superheroes, and it’s interesting to think of them from that point of view, so…

Clark, dying of Radiation

There are many worlds on the world tree, though Earth is a central battleground of the the Valde Bellum and, thus, gets all the press. When that war for reality hit a couple of load-bearing concepts on Krypton, the world managed to blow itself to bits, but at least one survivor found his way to Earth as a baby. Most of the legends of the dust-bowl-era farmers raising the boy are more-or-less accurate, and he did go to the big city to be a hero for a time, but that was until the Glitch set in.

If he was just essentially a mythic creature, naturally stronger, more durable, and able to fly, Clark wouldn’t have been any different than any of the other strangely-powered entities that sneak into prosaic Earth from various chancels and other worlds. But the longer he worked, the more clear it became that his powers were deeply tied to radiation. Why would the light of Earth’s sun power him when Krypton’s wouldn’t? Why should the shards of his home planet weaken and kill him? The disconnect finally caused him to Glitch and become an Excrucian.

He never really lost his Kansas values, however, and ultimately couldn’t bring himself to destroy the world he’d spent so much time trying to protect.

Technique: Strongman, Reporter
Eide 3 (Defined)
Flore 0 (Outsider)
Lore 0 (Lostling)
Wyrd 3 (Armiger)
Ability 3 (Basic)
Gifts/Bonds/Geasa: Durant, Flight, Immutable, Bond (I fight for those that can’t fight for themselves)

Clark’s Eide is sufficient to allow him to do basic physical stunts for free, as well as instantly change his costume. With a small expenditure, he can act with tremendous talent within his techniques, as well as pulling off greater stunts. His Wyrd allows him to easily retreat to his Fortress of Solitude, a soothing elysium of unreality where he can rest and recover, and with a small expenditure, he can unleash destruction in the form of his heat vision, inflicting Radiation on those before him. His Ability allows him to get by in the skills of the mortal world.

Diana, dying of Chauvinism

Themyscira is a chancel created by a True God centuries ago, breaking off a significant portion of ancient Greece and preserving it to the present day, its denizens reflecting many of the virtues of the ancient seat of democracy and culture. Most cherished of them all was a young woman created from clay and given great might and wisdom, then sent out into the Earth that is not a pocket reality as an envoy of the Amazons.

It didn’t take long for her to begin to understand the fundamental flaws of humanity regarding their neighbors and gender. Everything was organized wrong, and all her attempts to convince people that there was no need for war between the nations or the sexes failed. Eventually, she realized that something was wrong with the coding of mortal behavior, and it began to eat at her until she finally birthed into a true goddess of unreality, like Athena bursting from their fathers’ head.

Yet the mind that would not accept the necessity of war between mortals could not accept war between what is and what is not, and she quickly exited the Valde Bellum

Technique: Warrior
Eide 2 (Envoy)
Flore 4 (Awakener)
Lore 0 (Lostling)
Wyrd 0 (World-Bound)
Ability 4 (Professional)
Gifts/Bonds/Geasa: Durant

Diana’s Eide is sufficient to allow her to do basic stunts for free (though the irony of being such a skilled warrior while eschewing war is something she’s well aware of), with display of talents and greater stunts within her reach with an expenditure). Her Flore provides her five treasures (the bracers, the lariat, etc.) and the ability to freely activate the glory of their powers, as well as to cheaply ignite these abilities to a nigh-unbelievable edge. Her Ability allows her to thrive in the mortal world.

Bruce, dying of Crime

Bruce was the favored son of old New York City, over a century ago when it stretched all the way up the state’s coast and was inarguably the biggest city on Earth. So many opportunities brought just as much crime, which claimed his parents as it claimed the lives of so many others. At first, he tried to use his family’s wealth to establish social programs and fund elections to clean up the city. None of it worked. But as soon as he became a vigilante, stalking the night and punching criminals, he began to see a marked improvement.

The insanity of what he was doing had already begun to eat at him when the hundred nights of murder began. An imperator creating a chancel requires the life’s blood of 100 citizens, and the formation of the Gotham chancel from a significant portion of New York involved a deadly crime spree like none had ever seen before. As the pocket realm formed and nobles were chosen, Bruce fully succumbed to his Glitch and became something more than a man, and even more than a symbol: he became an Excrucian.

However, his war was never fully with reality itself, and when not worrying at the edifice that is Gotham, he’s quite happy to let existence go undestroyed. For their part, the other members of the Excrucian League try not to get involved in his ongoing war with the city and its Nobles, including the powers of Comedy, Cryogenics, Cryptography, and Cats.

Technique: Detective, Ninja
Eide 0 (Ingenue)
Flore 0 (Outsider)
Lore 4 (Outrider)
Wyrd 0 (World-Bound)
Ability 5 (Driven)
Gifts/Bonds/Geasa: Bond (I’m vengeance. I’m the night. I’m Batman.), Talented

Bruce’s Talented gift allows him to use the Talent miracle of Eide for a range of uses to establish his martial arts superiority even on a mythic level, though he is not skilled with Eide in general. Rather than the treasures that Diana wields, Bruce’s belt of tricks and car full of gadgets are truly Arcana of unreality, which his Lore allows him to accumulate and deploy. His rating in Lore also allows him to freely tap deep into the secrets of the universe and perform a Greater Investigation into nearly any subject. His Ability marks him as omni-competent in just about any mortal discipline.