(See last week’s post for more details about this project.) One of the main reasons I wrote up all of this stuff is that my conception of the setting changed based on the LARP I ran in college. I’d had to make some major world decisions before War in Concordia came out, and I found myself still liking my decisions and wanting to roll them forward. So what follows is the “recent history” (circa 2001-2006) and politics I’d set up based on the fallout of that chronicle.

Dreams of Darker Days

Things were beginning to fracture amongst the courts of the fae. Recent events had seen an upswing in the number of fae hunters and the prophecies of darkness were growing daily. Rumors spoke of a Shadow Court working actively behind the scenes to sow chaos. The bizarre summer of 1999 saw nightmares spreading across the Dreaming and emerging from hidden realms. Only the strong hand of the low kings and the hope of David’s return brought hope to Concordia. And even this hope was shattered.

In early 2000, King Meilge fell to a bizarre Iron Plague that had struck the Kingdom of Willows. With the death of his fae soul, the anti-divinatory magicks protecting his role in David’s disappearance also fell. David, weakened from months of captivity without Glamour, was found and brought to be rejuvenated at the hold of Willow’s Shadow. Just as Seif the swordbearer was about to hand over Caliburn, David too fell in moments to the Iron Plague.

Caliburn embedded itself in the freehold and war began. The king’s sister, Morwen, his wife, Faerilyth, and his heir, Lenore, began to fight over who would be the new High Queen. Neither House Fiona nor the Red Branch would choose a side. Faerilyth was assassinated, and blame was spread across all the remaining sides. None could pull Caliburn from the stone of the Freehold, and so the war drew on.

The new millennium began and the unthinkable happened. Another wave of true fae emerged from the Dreaming, the silver road snapping and tearing behind them. Fergus, King of the Red Branch, emerged at Willow’s Shadow and drew Caliburn, proclaiming that Arcadia had fallen to the Fomorians and that now was the time to create a last bastion for the children of the Tuatha de Danaan on Earth. Most kingdoms on Earth were put under the control of a noble loyal to the Red Branch, and they began to prepare.

Now is the era of the darkest days.

The Factions of the Fae

In the new millennium the fae are divided into several governments, each with a different agenda. A character can often hold membership and title in as many factions as will accept her.

The United Kithain Empire

An alliance between the Western fae, the United Kithain Empire controls most of the Near Dreaming in Concordia, Albion, Caledonia, and the smaller fae monarchies of Europe and the near East. Essentially an organization of Celtic and Greco-Roman fae, the UKE is headed up by the Reformed Parliament of Dreams whose speaker is High King Fergus of Concordia.

The UKE was created in early 2001 when Fergus returned from Arcadia, and its stated goal is to protect kithain from the coming onslaught of the Fomorian hordes. To this effect, it offers membership and training to any kithain that swears an oath to stand against the Fomorians when the time comes, and also sponsors frequent trips to gather chimerical resources from the Dreaming. The largest faction of European changelings, many members are part of the UKE by default, as former membership in most kingdoms now means membership in the UKE.

A sketch of some of the more important areas of the UKE follows.

Concordia: United under the Red Branch and the Crystal Circle, the High Kingdom of Concordia controls most of the freeholds in North America. Queen Laurel of Northern Ice and Queen Mary Elizabeth of Grass have been admitted into the Crystal Circle, while Chief Greyhawk of the Burning Sun and Queen Mab of Apples have been sworn to the Red Branch. The Kingdom of Willows is currently governed by King Riordan Fellbane of the Fiona, a Red Branch knight that served as Fergus’ champion on his return to the Waking. The Kingdoms of White Sands, Pacifica, and the Feathered Snake are no longer under the rule of Concordia, while the Fiefs of Bright Paradise are only nominal allies in the best of times, as always.

With the snapping of the Silver Path, most American freeholds were reconnected to the Sideways Trods of the Nunnehi. Concordia’s lack of trod-based connections to the European dream has made quick transit to the rest of the UKE a matter of trusting in modern conveyances. Fergus is believed to make extensive use of airliners in his mortal seeming during his frequent trips to the parliament meetings at Stratford on Avon. Many others resort to tracking down masters of Wayfare to aid their transit.

The British Isles: The Isles remain a patchwork of fae governments, Britain alone divided into at least 16 small kingdoms. After pressure from Fergus, Lenore of House Dougal was placed as the High Queen of Britain. Her control, as a foreigner, is even more ceremonial than the mortal queen’s. In actuality, Britain has its own parliament, headed up by Edgar Whitestone the Lord Chancellor of Roses and King Ross of Dalriada.

The Rest of Europe: Many of the freeholds in Europe, including France, Spain, Germany, Scandinavia, Greece, Italy, Eastern Europe, and West Russia have joined the UKE on an individual basis, and they elect leaders to speak at the Parliament. There are few actual kingdoms of any real size in Europe, as long centuries of freehold possession and experimentation with different governmental styles left little homogeneity amongst the changelings of the continent. The returning nobles did not as easily press a feudal government on the local fae. They will still honor titles with the UKE, and expect their own titles to be honored, but do not often hold with the rigid hierarchy that is present in many freeholds of Britain and Concordia.

The Nation of Khemet: Citing long traditions of friendship, the mysterious rulers of the Egyptian freeholds have also joined the UKE, though none are quite certain of their true reasons for joining, as they have offered little knowledge of themselves.

The Independent Fae of Concordia

Created after the formation of the UKE, the stated agenda of the IFC is to create an organization for changelings that wish to concentrate on their own interests and problems in the Waking world, rather than being mobilized by doomsayers to fight in a war against Dreaming-based bogeymen. A large number of freeholds in Concordia have joined the IFC, as have many individuals without their own hold. The Kingdom of White Sands is the only large collection of freeholds under the IFC, and it is still ruled over by Queen Morganna.

The organizer of the IFC is Morwen ap Gwydion, sister of former High King David and major contender for the throne of Concordia before the return of Fergus. Many have accused her of forming the IFC out of sour grapes for losing the throne of Concordia, though she claims to have the interests of earth-bound fae in mind. The IFC, while having titles, is much more relaxed about the enforcement of protocols and etiquette than the UKE, and has attracted many converts for this fact alone.

The IFC spends most of its efforts promoting artistic endeavors, following imaginative trends, and making sure that its members have access to dreamers. It is believed that the Ranters faction also joined the IFC, but who can tell with such a mysterious group?

The Shadow Court

Finally announcing their existence after the formation of the UKE, the Shadow Court pulled out their members from that organization to found a government of their own. The Court has members and freeholds scattered throughout the world, but their primary power base is currently in the Kingdom of Pacifica where Queen Aeron has finally turned to their side.

The visible leaders of the Shadow Court are Count Vogon and Duke Dray, though many suspect that there are far more invisible leaders amongst the Court. Dray’s inclusion seems to indicate that the Beltaine Blade has decided to back the Shadow Court, as it follows a feudal structure far more rigid then the parliamentary urges of the UKE. Those who have dealt with the Court before tend to believe that some elaborate game is being played and this is just another move on the chess board.

The Shadow Court’s stated agenda is to accept members who want to avoid the senseless preparation for another War of Trees while also avoiding giving in to the near-anarchy of the IFC. Their real agenda is, unsurprisingly, hidden from all but their highest ranking members, but they have been accused of consorting with the Fomorians, inspiring Banality, consorting with the Wyrm, attempting to force the Long Winter, and even worse crimes. So far they have done nothing of those kinds that can be proven, and their worst seems to be fighting off kithain that try to take their freeholds.

House Fatae

In the past several years, the Norns of the Deep Dreaming seem to have been gathering members for their own faction. All members of the house gain the Bard’s Tongue and instruction in several powerful fae Arts. They are discouraged from belonging to other factions, but are allowed to lend their services on a case by case basis to those that require them. Fate-bound have traveled across the Waking world and the Dreaming with important messages for kithain leaders and commoners alike. None currently understand just what purpose the fates are building their resources to accomplish.

The Adhene Courts

Composed largely of the denizens of the Dreaming that were formerly members of the Fomorian armies, the adhene claim that they have no further part in the schemes of the Fomorians. They just wish to be left alone by the kithain and allowed to go about their businesses. They hold freeholds in out of the way places such as parts of Asia, Africa, and Australia, but have members scattered across the Waking. They have no unified agenda, other than mutual protection against those kithain that would hunt them for their former role in the War of Trees.

The Inanimate Empire

The only faction composed primarily of chimera, the Inanimate Empire is the government of the Inanimae. Each Inanimae is a sentient chimera of a particular natural formation or element, and many have developed unique and potent Redes. Some are even believed to have developed a way to form a mortal husk in which to Wyrd for long periods of time and to ignore the effects of dissolution. They do not hold freeholds as such, instead living in representations of their elements in the Dreaming. They send frequent envoys and diplomats to the other factions of the fae, with requests that seem to indicate an agenda unfathomable by flesh-bound minds.

The Nunnehi Nation

Now that the Nunnehi can again access the Higher Hunting Ground (their version of Arcadia within the Deep Dreaming) through the returned sideways trods, their numbers and power have been growing. Militant Nunnehi have been actively taking freeholds in Concordia through the sideways trods, while others have been seeking forgotten lore within their Deep Dreaming. They claim to receive guidance by the Phoenix itself, and have had an unpredictable relationship to most of the factions of the kithain in the Americas.

The Submarine Kingdoms

There is a vast political structure of chimera and piscine fae beneath the oceans of the Earth. Their envoys are rare, their politics as unfathomable as their depths, and they don’t seem to have any agenda that directly affects the land bound fae over the long term.

The Hsien

The fae of Asia are just as bizarre as their Dreaming. They largely ignore Western fae, though vacationers in the East have had run-ins both friendly and unfriendly with the natives. There have been some unhappy interactions between them and the Naraka and other adhene of the Orient, but their dealings do not impact most of the kithain.

Prodigals and Others

The term Prodigal refers to supernatural creatures that have a long history with the fae. It does not so much indicate that many changelings believe that these creatures were once fae, but means that many fae feel that these supernaturals have squandered the friendships and oaths that once bound them to the fae. Other supernaturals, as well as mortal hunters, are more recent occurrences and share no ancient ties to the fae, making them harder to affect with fae Arts.

Vampires

The undead are some of the only creatures that a changeling can really count on being constant from life to life. This can make them great friends or great enemies. Older vampires sometimes meet the same changeling in life after life, and can be a boon in recalling forgotten memories. However, some vampires find changeling blood addictive and others find them useful in their labyrinthine plots, making them dangerous. Perhaps the most harmful thing about long-term association with vampires, however, is the tendency for older undead to become set in their ways, jaded, and full of the ennui that leads to Banality. A creature that lives only out of habit is deeply depressing to the fae.

Werewolves and other Lycanthropes

Lycanthropes have had a long and turbulent history with the fae. Many honor the old ways, and even more remember ancient oaths between themselves and the fae. Others remember slights done to their ancestors. While the modern werecreatures and changelings share a common cause—the eradication of pointless stasis and corruptive decay—both sides have completely different opinions on how and why to pursue this quest.

Mages

The mortal magi have long been an enigma to the fae, one which many have sought to explore in great depth. While the traditional practitioners recall oaths with the fae, modern philosophies care nothing for the old bonds. Some mages versed in ancient lores attempt to manipulate the Dreaming itself, for good or for ill.

The Dead

Only one kith of fae is truly good at interacting with ghosts, and these often have long-running pacts with departed spirits. They note that recently ghosts have been in far shorter supply than times past, whispering of a great upheaval in their realm as well. Other changelings care little for the politics of those souls trapped without reincarnation, only dealing with those they cared for in life.

Hunters and Reckoners

There have long been individuals that hunted the fae for personal reasons, be it revenge, religion, or a Banal hatred of the unnatural. They are often purely mortal and easily dealt with by use of simple illusions and the Mists. Recently, however, new hunters have arisen with strange powers of their own. They seem to be able to shrug off fae magicks and are even partly resistant to the Mists themselves. Changelings that know of them avoid them at all costs.

The Reborn

Some of the undying of Khem have long known the fae of that region. New magicks have been brought to bear to create a breed of mummy that seems very similar to changelings in their serial immortality. For this reason, changelings that know of them have gone out of their way to make their acquaintances, sometimes endangering themselves as the chaos of the fae does not always mesh with the balance of Ma’at.

Demons

As yet, the changelings know nothing about new creatures from hell.

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