Based on my general uncertainty of the utility of attributes discussed in last week’s review, here is how I might replace attributes in a Savage Worlds game. This should have the side effect of making characters less likely to exceed expected balances at low rank.

Basics

  • Characters roll 1d6 (unless modified by an Edge) for most miscellaneous rolls formerly covered by attributes. This includes resisting tricks, recovering from Shaken, resisting disease and hunger, and any other attribute roll not mentioned below.
  • Characters roll 1d4 (unless modified by an Edge) for performing tricks and adding to melee weapon damage
  • Toughness for all characters is 4 unless modified by an Edge.
  • At Rank 1, characters cannot purchase skills higher than 1d8 (though they might still benefit from passive bonuses from Edges). At Rank 2 this cap increases to 1d10, 1d12 at Rank 3, 1d12+1 at Rank 4, and 1d12+2 at Rank 5.
  • When making a character, players gain 3 additional Edges (but, of course, no points to spend on attributes). They can be spent on existing Edges or the new Edges below.

New Edges

Each Edge below in the sequence requires the previous Edge as a prerequisite.

Strong: You add 1d6 to melee weapon damage (instead of 1d4) and add +1 to miscellaneous (1d6) tests involving physical might (which previously required a Strength roll).

Mighty: Your bonus from Strong increases to 1d8 and +2. Prereq: Rank 2.

Brutal: Your bonus from Mighty increases to 1d12 and +3. Prereq: Rank 3.

Unstoppable: Your bonus from Brutal increases to 1d12+2 and +4. Prereq: Rank 4.

Tricky: You roll 1d8 to perform and resist Tricks (instead of 1d4 and 1d6).

Clever: You roll 1d10 to perform and resist Tricks. Prereq: Rank 2.

Devious: You roll 1d12 to perform and resist Tricks. Prereq: Rank 3.

Adaptive: You roll 1d8 to recover from Shaken (instead of 1d6) and gain +1 to Guts checks.

Centered: You roll 1d10 to recover from Shaken and gain +2 to Guts checks. Prereq: Rank 2.

Unshakable: You roll 1d12 to recover from Shaken and gain +3 to Guts checks. Prereq: Rank 3.

Tough: Your toughness is 5 (instead of 4) and you add +1 to miscellaneous (1d6) tests involving physical health (which previously required a Vigor roll).

Indomitable: Your toughness is 6 and you add +2 to physical health tests. Prereq: Rank 2.

Invulnerable: Your toughness is 7 and you add +3 to physical health tests. Prereq: Rank 3.

Impervious: Your toughness is 8 and you add +4 to physical health tests. Prereq: Rank 4.

Immortal: Your toughness is 10 and you add +5 to physical health tests. Prereq: Rank 5.

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