This is largely based on the chargen method in Dresden Files.

The GM sets a refresh level of fate points.

Players can choose that many stunts (minor mundane tricks) for their characters. (Unlike Dresden Files, buying stunts and powers does not reduce refresh normally, only for powers with special knacks.)

Players can trade stunt choices for powers:

  • Some more versatile powers may cost more than 1 stunt.
  • Powers at level 1 are similar to a stunt in effectiveness (or equivalently multiple stunts for more versatile powers). Powers at level 6 are around 10 times as effective as a level 1 power.
  • If the player chose a specific power, roll 2d6 and keep the lowest die. That becomes the power’s rating.
  • If the player chose a random power, roll 2d6 and keep the highest die. That becomes the power’s rating.
  • Many powers require a special skill to use effectively (e.g., Energy Projection for blasts, Toxin Tolerance for regeneration, etc.).
  • Powers cannot normally change in rating by character advancement, only by in-story changes. However, raising associated skills can make powers more effective by increasing control over them.
  • Characters can choose to add one or more knacks to a power (unusual tricks that most users of the power can’t duplicate) by lowering Refresh by one per knack (e.g., a fire shield effect for Fire Blast, a psionic resistance for Invulnerability, etc.).
  • Characters can choose to add one or more limits to a power (unusual limitations that most users of the power don’t suffer; e.g., no increased speed for Physical Prodigy, no resistance to cold for Ice Manipulation) at no cost. Whenever the lost effect would be particularly useful in a situation, the player may request a fate point.

Characters that take no powers gain +2 Refresh and +2 stunts.

For each stunt a character retains, the player can spend 4 skill points.

For each Power:

  • If it is rating 6: No skill points
  • If it is rating 4-5: 1 skill point (per stunt spent on the power)
  • If it is rating 2-3: 2 skill points (per stunt spent on the power)
  • If it is rating 1: 3 skill points (per stunt spent on the power)
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