Balekh Scrollseeker

Male Human Cleric 3 / Diviner 3 / Mystic Theurge 10

NG Medium humanoid (human)

Init +2; Senses Perception +9


DEFENSE


AC 25, touch 13, flat-footed 24    ( +1 Dex, +10 Mithral Breastplate +4, +2 Ring of Force Shield, +2 Ring of Protection)

hp 134 (3d8)+(3d6)+(10d6)+32

Fort +10, Ref +7, Will +18


OFFENSE


Speed 30 ft.

Melee quarterstaff (two handed) +10/+5 ((two handed) 1d6+3)

Special Attacks Channel Positive Energy, Hand of the Acolyte, Spell Synthesis

Deity: Nethys. Domains: Knowledge Magic


STATISTICS


Str 14, Dex 12, Con 14, Int 22, Wis 22, Cha 16

Base Atk +8/+3; Combat Manuever Bonus +10; Combat Maneuver Defense 23

Feats Arcane Armor Mastery, Arcane Armor Training, Armor Proficiency, Light, Armor Proficiency, Medium, Craft Magic Arms and Armor, Craft Wondrous Item, Empower Spell, Extend Spell, Leadership, Quicken Spell, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency, Spell Penetration

Skills Acrobatics +1, Appraise +4, Bluff +12, Climb +2, Craft (Armor +10, Stone +10), Diplomacy +8, Disguise +3, Escape Artist +3, Fly +6, Heal +11, Intimidate +3, Knowledge (Arcana +25, Dungeoneering +11, Engineering +11, Geography +11, History +25, Local +11, Nature +11, Nobility +11, Planes +12, Religion +25), Linguistics +12, Perception +9, Perform (Untrained) +3, Profession (Librarian) +12, Ride +1, Sense Motive +6, Spellcraft +25, Stealth +1, Survival +6, Swim +2,

Languages Abyssal, Celestial, Common, Draconic, Giant, Infernal, Thassilonian

Special Qualities Arcane Bond, Bonded Object (Staff), Cantrips, Channel Energy (6/day, 2d6, DC 14), Combined Spells (1st-5th level), Divination School, Diviner’s Fortune (9/day, +1), Enchantment Opposition School, Forwarned, Hand of the Acolyte (9/day), Necromancy Opposition School, Orisons, Spell Synthesis, Spontaneous Casting

Possessions Amulet of Wisdom +2; Boots of the Mire; Cloak of Resistance +1; Dagger (alchemical silver); Robe of Runes (+4 int), Mithral Breastplate +4, Explorer’s Outfit; Staff of Heaven and Earth; Sihedron Ring of Force Shield; Scroll Case (several scrolls); Crossbow, Heavy ; Handy Haversack (many wands and potions); Ring of Evasion; Rod of Extend Metamagic; Rod of Quicken Metamagic; Robes of Xin-Shalast; Sihedron Tome


Haggor “Da Crusha” Irongrip

Male Half-Orc Monk 16

LN Medium humanoid (orc, human)

Init +3; Senses Darkvision (60 ft.), Perception +18


DEFENSE


AC 32, touch 28, flat-footed 29, Improved Evasion, Combat Expertise ( +3 Dex, +5 Deflection, +4 Bracers of Armor, +10 Monk AC)

hp 176 (16d8)+48

Fort +16, Ref +16, Will +18


OFFENSE


Speed 80 ft., Abundant Step, High Jump, Slow Fall

Melee unarmed strike +23/+18/+13 (4d8+10+1d6/19-20; Necromancer Bane)

Melee flurry of blows +25/+25/+20/+20/+15/+15/+10 (4d8+10+1d6/19-20; Necromancer Bane)

Special Attacks Flurry of Blows, Ki Pool, Ki Strike (Magic, Lawful, Adamantine) (13), Stunning Fist (17/day, DC 23), Quivering Palm (DC 23)


STATISTICS


Str 30, Dex 16, Con 16, Int 13, Wis 20, Cha 11

Base Atk +12/+7/+2; Combat Manuever Bonus +27 (Improved Grapple, Improved Disarm, Greater Trip); Combat Maneuver Defense 54

Feats Blind Fighting, Combat Expertise (-4 attack/+4 AC), Combat Reflexes, Greater Trip, Improved Critical (Unarmed Strike), Improved Disarm, Improved Grapple, Improved Trip, Improved Natural Attack, Improved Unarmed Strike, Lunge, Medusa’s Wrath, Spring Attack, Stunning Fist, Weapon Focus (Unarmed Strike)

Skills Acrobatics +16, Acrobatics (Jump) +52, Appraise +1, Climb +21, Craft (Untrained) +1, Escape Artist +9, Fly +3, Handle Animal +5, Heal +5, Intimidate +9, Knowledge (History +5, Religion +5), Perception +18, Perform (Act) +6, Profession (Cook +11, Fisherman +11, Gardener +11, Sailor +11), Linguistics +7, Ride +7, Sense Motive +17, Stealth +8, Survival +15, Swim +18, Use Magic Device +14

Languages Common, Giant, Orc, Thassilonian, 5 unselected

Special Qualities Abundant Step, AC Bonus, AC Bonus, Diamond Body, Diamond Soul (SR 26), Fast Movement, High Jump, Improved Evasion, Intimidating, Maneuver Training, Orc Blood, Orc Ferocity, Purity of Body, Slow Fall, Still Mind, Therassic Runes (Heroism, Fireball, Fire Shield), Weapon Familiarity, Wholeness of Body

Possessions Amulet of Mighty Fists (shocking, jealous); Belt of Giant Strength +6; Bracers of Armor +4; Cloak of Minor Displacement; Gloves of Dexterity +2; Headband of Inspired Wisdom +2; Explorer’s Outfit; Ring of Resistance +3; Sihedron Ring of Protection +5; Robe, Monk’s; Bag of Holding (type IV), Portable Hole; Ring of Freedom of Movement

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