Taeva Nix

Female Gnome Rogue 15 / Barbarian 1

TN Small humanoid (gnome)

Init +15; Senses Darkvision (60 ft.), Low-light, Perception +22


DEFENSE


AC 33, touch 23, flat-footed 25, Evasion, Improved Uncanny Dodge, Two-Weapon Defense ( +1 size, +8 Dex, +9 Celestial Armor (Small), +1 Shield, +3 Ring of Protection, +1 Mark of Wrath)

hp 212 (15d8)+(1d12)+90

Fort +16, Ref +26, Will +11


OFFENSE


Speed 30 ft.

Ranged crossbow (light/small) +25 (1d6/19-20)

Melee sword +1 (short/small/adamantine/shock) +26/+21/+16 (1d4+4+1d6/19-20)

Melee two weapon fighting +23/+23/+19/+19/+14 (one sword is Abjurer Bane)

Special Attacks Bleeding Attack, Opportunist, Sneak Attack +8d6, Slow Reactions, Surprise Attack

Innate Spell-Like Abilities: dancing lights ( 1/Day) ghost sound ( DC 12, 1/Day), message (3/day), prestidigitation ( DC 12, 1/Day) speak with animals ( DC , 1/Day)

Magic Item Spell-Like Abilities: fly ( DC 14, 1/Day)


STATISTICS


Str 16, Dex 32, Con 20, Int 14, Wis 12, Cha 14

Base Atk +12/+7/+2; Combat Manuever Bonus +15; Combat Maneuver Defense 38

Feats Armor Proficiency, Light, Armor Proficiency, Medium, Combat Expertise (-4 attack/+4 AC), Combat Reflexes, Double Slice, Improved Feint, Improved Initiative, Improved Two-Weapon Fighting, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse

Skills Acrobatics +27, Appraise +9, Bluff +21, Climb +6, Craft (Locks +14, Traps +8), Diplomacy +10, Disable Device +37, Disguise +12, Escape Artist +15, Fly +11, Heal +1, Intimidate +17, Knowledge (Dungeoneering +6, Local +8), Perception +22, Perception (Trapfinding) +29, Perform (Untrained) +2, Ride +11, Sense Motive +21, Sleight of Hand +20, Stealth +32, Survival +14, Swim +8, Use Magic Device +7

Languages Common, Giant, Gnome, Orc, Sylvan

Special Qualities Defensive Training, Evasion, Fast Movement, Fast Stealth, Gnome Magic, Hatred, Illusion Resistance, Improved Uncanny Dodge, Minor Magic (Message), Keen Senses, Obsessive, Rage (7 rounds/day), Slow Reactions, Surprise Attack, Trapfinding, Trap Sense +5, Uncanny Dodge, Weapon Familiarity

Possessions Amulet of Health +4, Boots of Dexterity +6; Belt of Strength +4; Celestial Armor (small); Goggles of Night; Hat of Disguise; Masterwork Thieves’ Tools; Outfit (traveler’s/small); Sihedron Ring of Protection +3; Cloak of Resistance +5; Slippers of Spider Climbing (not worn); Sword +1 (short/small/adamantine/shock); Sword +1 (short/small/adamantine/shock/Sadistic); Bag of Tricks (Tan)


Veshenga Smythe

(Veshega Quida Tranger Marime Loweben Dolce Rhode Smythe)

Female Half-Elf Ranger 16

NG Medium humanoid (elf, human)

Init +11; Senses Low-light, Perception +15


DEFENSE


AC 33, touch 24, flat-footed 22, Evasion ( +11 Dex, +3 Bracers of Armor, +6 Buckler +5, +3 Ring of Protection)

hp 224 (16d10)+64

Fort +17, Ref +24, Will +9


OFFENSE


Speed 40 ft.

Melee koruvus’ prize +21/+23/+18/+13 (1d8+5/19-20; Evil Outsider Bane)

Ranged longbow +1 (composite/holy/shock/strength rating+4/Dominant) +28/+23/+18/+13 (1d8+5+1d6/19-20/x3; Holy; Transmuter Bane)

Special Attacks Favored Enemy (Aberration +4, Evil Outsider +4, Giant +4, Undead +2), Rapid Shot, Point Blank Shot, Manyshot, Deadly Aim, Vital Strike, Pinpoint Targeting


STATISTICS


Str 18, Dex 32, Con 18, Int 12, Wis 12, Cha 14

Base Atk +16/+11/+6/+1; Combat Manuever Bonus +27; Combat Maneuver Defense 43

Feats Agile Maneuvers, Armor Proficiency, Light, Armor Proficiency, Medium, Deadly Aim (-5 attack/+10 damage), Endurance, Improved Critical (Longbow), Improved Precise Shot, Manyshot, Martial Weapon Proficiency, Pinpoint Targeting, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Shield Proficiency, Shot on the Run, Simple Weapon Proficiency, Skill Focus (Stealth), Vital Strike

Skills Acrobatics +14, Appraise +1, Bluff +10, Climb +12, Craft (Untrained) +1, Diplomacy +10, Disguise +4, Escape Artist +16, Fly +7, Handle Animal +12, Heal +7, Intimidate +12, Knowledge (Dungeoneering +10, Geography +10, Nature +14), Linguistics +4, Perception +15, Perform (Dance) +9, Ride +18, Sense Motive +11, Sleight of Hand +17, Spellcraft +5, Stealth +21, Survival +16, Survival (Follow or identify tracks) +24, Swim +10

Languages Abyssal, Common, Dwarven, Elven, Thassilonian, Varisian

Special Qualities Adaptability, Camouflage, Elf Blood, Elven Immunities, Evasion, Favored Terrain (Forest +4, Mountain +2, Underground +4), Hunting Companions, Improved Evasion, Keen Senses, Multitalented, Quarry, Swift Tracker, Track, Wild Empathy, Woodland Stride

Possessions Amulet of Health +4; Belt of Giant Strength +4, Buckler +5, Cloak of Resistance +4; Gloves of Dexterity +4, Koruvus’ Prize; Bracers of Armor +3; Explorer’s Outfit; Sihedron Ring of Protection +3; Ring of Freedom of Movement; Snakeskin Tunic; Handy Haversack; Efficient Quiver; Longbow +1 (Composite/Holy/Shock/Strength Rating+4/Dominant); Ring of Greater Cold Resistance; Boots of Striding and Springing


Shayliss Vinder

Female Human Infernal Sorcerer 13

LN Medium humanoid (human)

Init +2; Senses Perception -1


DEFENSE


AC 19, touch 15, flat-footed 17 (+2 Dex, +2 Bracers of Armor, +3 Ring of Protection, +2 Amulet of Natural Armor); Arrow Snaring

hp 91 (13d6)+13

Fort +5, Ref +6, Will +7; Resist Fire 10, +4 vs. Poison


OFFENSE


Speed 30 ft.

Melee dominant staff of mithral might +9/+4 (1d6+3; Transmuter Bane)

Special Attacks Corrupting Touch (8/day, 6 rounds), Hellfire (1/day, 13d6, DC 21, 13 rounds)

Spells (CL 13th, Ranged Touch +8, DC = Level + 5, +2 for Charm or Evocation)
6th (4/day)—Chain Lightning, Planar Binding (Devils only), Suggestion, Mass
5th (7/day)—Dismissal, Dominate Person, Elemental Body, Mind Fog
4th (7/day)—Charm Monster, Dimensional Anchor, Fire Shield, Phantasmal Killer, Wall of Fire
3rd (7/day)—Fireball, Flame Arrow, Protection from Energy, Suggestion, Tongues
2nd (7/day)—Detect Thoughts, Eagle’s Splendor, Flaming Sphere, Pyrotechnics, Resist Energy, Scorching Ray
1st (8/day)—Burning Hands, Charm Person, Mage Armor, Magic Missile, Protection from Evil, Protection from Good
0—Dancing Lights, Detect Magic, Flare, Light, Mending, Message, Prestidigitation, Ray of Frost, Read Magic


STATISTICS


Str 12, Dex 14, Con 13, Int 12, Wis 8, Cha 20

Base Atk +6/+1; Combat Manuever Bonus +7; Combat Maneuver Defense 21

Feats Blind Fight, Deceitful, Eschew Materials, Greater Spell Focus (Evocation), Greater Spell Penetration, Improved Counterspell, Quicken Spell, Silent Spell, Spell Focus (Evocation), Spell Penetration, Still Spell

Skills Acrobatics +1, Appraise +17, Bluff +24, Climb +1, Craft (Untrained) +1, Diplomacy +10, Disguise +8, Escape Artist +1, Fly +9, Handle Animal +5, Heal -1, Intimidate +8, Knowledge (Arcana) +7, Perception -1, Profession (Shopkeeper) +6, Ride +1, Sense Motive -1, Sleight of Hand +1, Spellcraft +8, Stealth +1, Survival -1, Swim +1, Use Magic Device +8

Languages Common

Special Qualities Corrupting Touch, Infernal Resistances, Hellfire

Possessions Amulet of Natural Armor +2; Circlet of Charisma +2; Bracers of Armor +2; Gloves of Arrow Snaring; Ring of Counterspells; Sihedron Ring of Protection +3, Staff of Mithral Might

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