Something I find interesting about the “problem” with the Dragon Age RPG dice mechanic is that it goes away when you make the system a roll-under instead of a roll-over method. At that point, the higher your skill, the more likely you are to get a high dragon die result.

DC Success Avg. Success Result
3 0.5% 1.00
4 1.9% 1.25
5 4.6% 1.50
6 9.3% 1.75
7 16.2% 2.00
8 25.9% 2.25
9 37.5% 2.48
10 50.0% 2.69
11 62.5% 2.89
12 74.1% 3.06
13 83.8% 3.21
14 90.7% 3.32
15 95.4% 3.40
16 98.1% 3.46
17 99.5% 3.49
18 100.0% 3.50

I’m typically not a fan of roll-under systems, primarily because it makes it feel harder to set a difficulty than in target number systems. While mechanically, “1d20+5 vs DC 10 or 15” is the same as “roll under 15 with a 0 or -5 penalty,” they feel different in play.

However, something like this might be a good replacement for systems like Fading Suns and Pendragon that currently feature a flat d20 roll-under, creating a less swingy result.

Advertisements